Technologies of inclusive well-being

serious games, alternative realities, and play therapy

Anthony Lewis Brooks , Sheryl Brahnam

<p>This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society.   </p>


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Design issues for vision-based motor-rehabilitation serious games

Jaume-i-Capó Antoni; Moyà-Alcover Biel; Varona Javier

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25-38
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39-74
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75-93
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95-120
A body of evidence

Palmer Mark; Turton Ailie; Grieve Sharon; Moss Tim; Lewis Jenny

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121-137
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139-163
Engaging children in play therapy

García-Vergara Sergio; Brown LaVonda; Won Park Hae; Howard M. C.

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167-196
Instruments for everyone

Gehlhaar Rolf; Girão Luis Miguel

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197-218
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221-244
Serious games as positive technologies for individual and group flourishing

Argenton Luca; Triberti Stefano; Serino Silvia; Muzio Marisa; Riva Giuseppe

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245-259
Spontaneous interventions for health

Knöll Martin; Moar Magnus; Boyd Davis Stephen; Saunders Mike

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261-285
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289-306
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307-319
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323-351

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